79zts t3iet nfktt bt7ys fbrnz 7snds aaszy 8dihi 6zted af284 dd6ys rs86z r6z8s f7ztd 8k3rt 6s3tn sztif 9428z hns7i 9dfyz is8a8 Sociopath vs Psychopath? |

Sociopath vs Psychopath?

2021.09.26 12:21 walrusdog32 Sociopath vs Psychopath?

submitted by walrusdog32 to NoStupidQuestions [link] [comments]


2021.09.26 12:21 Baslord Champagne bottle explosion risk?

Hello guys, yesterday I bottled 12 half bottles (375ml) of a sparkling flower wine. The wine was at -6 Oe, I added approximately half a teaspoon of sugar mixed with some wine yeast per bottle for fermentation.
Now I've never done bottle fermentation before, I sealed the champagne bottles with plastic champagne corks and used pliers to seal the metal basket in place. I am scared to death about bottle bombs, Should I be worried about blowing up my family?
submitted by Baslord to winemaking [link] [comments]


2021.09.26 12:21 Tessia0710 Where to read Ninth In the World - Chapter 784 - News About the Chaos Realm online for free!!

submitted by Tessia0710 to Octopii_Novels [link] [comments]


2021.09.26 12:21 Rafiq_Hasanov Share this

submitted by Rafiq_Hasanov to FsPosterSubreddit [link] [comments]


2021.09.26 12:21 wtfthisemptyacc i made an account just to ask this 😭 but anyways i’m a size 7 in shoes (EUR38) i really want these shoes but they only have size 7.5 this may be a dumb question but will a size 7.5 be too big? pls help

i made an account just to ask this 😭 but anyways i’m a size 7 in shoes (EUR38) i really want these shoes but they only have size 7.5 this may be a dumb question but will a size 7.5 be too big? pls help submitted by wtfthisemptyacc to Shoes [link] [comments]


2021.09.26 12:21 the_last_great_king *** Guns & Butter...Which do you prefer??? ***or is there a way to have both??? ***

*** Guns & Butter...Which do you prefer??? ***or is there a way to have both??? *** submitted by the_last_great_king to SHIB_KING [link] [comments]


2021.09.26 12:21 prawnbiryani 💗☁🍦🌸🧁🤍🦩

💗☁🍦🌸🧁🤍🦩 submitted by prawnbiryani to 11hr11min [link] [comments]


2021.09.26 12:21 Apart-Wait3612 Should I tell her or leave her be?

I(19m) started my first job back in September of 2020, was surprised shy, didn't talk to anyone until around December time. That's when I met J(22f) we clicked immediately and became friends, she came up to me first and started the whole thing, fast forward to this past July, I caught feelings by then, but being super shy, and still not having the best confidence since I got rejected 3 times in a row the year prior, I have never dated or anything close, so I was hesitant about a lot of stuff. So I never told her, then she invited me out to the beach with a bunch of her friends and other coworkers. Being super hyped, and I had a small feeling she was into me, I decided I was going to tell her there and it was a big thing cause I felt actually confident about it for the first time in a while.
Then comes the day of the beach, and I find out so much, first another friend in the group actually had a thing for her, she finds it weird when guy friends ask her out cause she rarely sees them like that, and she is talking to her ex again. And that just killed it all for me, like my heart sunk, and that day turned shitty immediately, and I was gonna sulk around, did for a bit, but then I saw the other guy was annoying the group and sulking too, and I realized I was there to have fun, it was important to J that I had fun, so I did, and got along with everyone and made friends with all of them and only sulked when I came back home.
So then fast forward to mid August, i quit my job, so I can have some time to myself before classes start up again, and I got a job as EMT starting in October. So I everyone was sad to hear I was leaving, and J would tell me how no one would ever have the special thing we had and all this and that, and then she mentions how after I leave we are probably not gonna see eachother again, and my stubborn self was determined to not let that happen. And apparently someone else in the group was determined for that too, so me and her, the other person, M, now plan out stuff to do then invite everyone and see who can come. That's how it goes everytime, I mention to M about a movie, then we invite everyone, but schedules get mixed up and J has only been able to go a few times maybe, but we are all in groupchat that again, me and M practically keep alive.
So then M invites all of us to go to a haunted house next month's, and J surprisingly says yes she'll go, and there's a small part of me that knows that could be the last time I see her, and I should maybe say something, like to just get it off my chest, but then there's another part of me that just doesn't want to add any more awkwardness to the group cause we have the other guy who still makes his comments every once and awhile. And I don't want her to feel uncomfortable or anything with me too or the group, so idk if I should do that to her yk. Plus if I was going to day something, how would I even bring it up, like what do I even say "hey, I have a crush on you but know you don't like me, so now you know" like idk, I've never been good with this stuff, and I don't wanna ruin things too cause I genuinely like the group, they're practically my only friends now too. Do yeah, what do you think I should do? Or am I overthinking things or what? And like if you do think I should say something, how do I say it?
submitted by Apart-Wait3612 to Advice [link] [comments]


2021.09.26 12:21 Optimal-Shelter-3827 meme

meme submitted by Optimal-Shelter-3827 to PublicAccessVideo [link] [comments]


2021.09.26 12:21 vizmyr Fit on stage.

Fit on stage. submitted by vizmyr to DaisyRidley [link] [comments]


2021.09.26 12:21 WinDieseler Losing interest while waiting for the other to fall in love

Me (19M) and a girl (20F) have just started college this month, and I have really fallen for her at first. I asked her out for a date, she accepted and we’ve been going out ever since.
What’s the problem then? For me, I really get attached quite fast, and I’ve never waited for anything to develop, just hopped straight into it, and getting to know the other while having a relationship.
Her, on the other hand, she wants to make this between us really special, she wants to know me better, learn to trust me and that takes time. She’s been showing her affection more and more lately, but she said, that she wants to fully fall in love with me before we can embrace it together.
Thing is, as I’m waiting for her to fall in love, i get slightly let down every time she tells me that, she is not yet ready and i get less enthusiastic about it all. Its all ok, when im with her, but i dont think about her nearly as much as I used to do before.
I’ve been in a few very toxic and unhealthy relationships before, where I’ve got hurt badly. Also everytime anyone said to me that they need time for anything to develop, it ended up hurting me in the end.
This girl im dating, she is very special and she is perfect in every way imaginable and I fear very much that it wont get better from my side. I would hate myself, if when she falls in love with me (and it’s looking promising, her words), I would be the one to tell her that I feel nothing with her.
So, I need to know, if anyone went through something similar, and if things can get better once we are both on the same page. Thanks a lot
TLDR: I’ve started to feel less and less while waiting for a girl to fall in Iove with me, and I need to know, if it will get better, once we feel the same
submitted by WinDieseler to relationship_advice [link] [comments]


2021.09.26 12:21 Arrby47 Which circlet should I go with?

Which circlet should I go with? submitted by Arrby47 to HuTao_Mains [link] [comments]


2021.09.26 12:21 gamergirlpics Long hair Mythra (gamer_girl_renders)

Long hair Mythra (gamer_girl_renders) submitted by gamergirlpics to fanart [link] [comments]


2021.09.26 12:21 Walderil Last character to beat A20. Wanted to share the killing blow

Last character to beat A20. Wanted to share the killing blow I have played this game 377 hrs. Finally beat A 20 on all characters. I guess now is time to kill the hearth with all 4. This is quite sad run actually, because I could have had a great chance
https://preview.redd.it/drx2uifjptp71.jpg?width=1274&format=pjpg&auto=webp&s=e55cd26445e2686cd034688d9d30379fdcd3cb29
submitted by Walderil to slaythespire [link] [comments]


2021.09.26 12:21 Gucci_Excellence [PS4]H: Trade List W: Combat Rifle and 10MM Submachine Gun Offers (Will Bundle)

AA/E/90RW Combat Shotgun
J/50C/25LVC Pump Shotgun
B/AIM/15FR Tesla Rifle
J/AIM/15FR .50 Cal
AA/50C/250DRWR Railway Rifle
F/50C/90RW Railway Rifle
I/E/+A Handmade
B/50C/15C LMG
BEE/25LVC .45 Submachine Gun
B/E/90RW Pump Shotgun
EXE/E/25LVC Assault Rifle
MED/E/90RW Gatling Gun
B/50C/90RW Combat Rifle
AA/50C/90RW Combat Rifle
F/E/90RW LMG
Q/50C/250DRWR Tesla Rifle
TS/50C/90RW Pump Shotgun
V/25FF90RW Pump Shotgun
TS/E/50DRWA Lever Action
AA/E/+P 10MM Submachine Gun
AA/50C/25LVC .44 Magnum
AA/25FF15FR Western Revolver
BEE/15FR 10MM Pistol
BE40SS/+S Sickle
NOC/E/25LVC 10MM Pistol
NOC/40SS/+S Shishkebab
SUP/25FF90RW Railway Rifle
AA/50C/90RW Assault Rifle
I/25FF90RW Fixer
EXE/50C/90RW Lever Action
I/E/90RW BP Rifle
B/E/90RW .44 Magnum
J/25FF90RW Plasma Rifle
submitted by Gucci_Excellence to Market76 [link] [comments]


2021.09.26 12:21 Kard3l Extremely well thought out balance changes for Incas.

Hello AoE community, my apologies in advance. I spend a lot of time living inside my own head to speak and for once have made the decision to put some of those thoughts onto paper.
One thing I've noticed since I started browsing the some of the AoE forums is everyone seems to have an opinion about balance changes for Incas (Myself included). As far as I know this stemmed after the developers killed the Inca trush by making their blacksmith upgrades affect villagers only apply in castle age and gave them nothing in return. As a result the civ was left in a very underwhelming state with one half being thrilled they didn't have to deal with an Inca trush ever again and the other half disappointed that their favourite civ lost their "identity" and received nothing in return.
I started playing AoE2:DE after all of that so I don't have any PTSD from being Inca trushed clouding my judgement nor any recollection of their previous identity. I just like the fact that the civ is very well rounded and has an open tech tree along with some specialized counter units.
My understanding was that the intention for the blacksmith bonus affecting villagers in feudal age was to make them more defensive and resistant to raiding but naturally had the consequence of doing the opposite.
As it stands they have a sub-par winrate with a very low pickrate (48.4% winrate at 1650+ ELO as per the previous patch according to aoestats.io with a sub 2% pickrate). There was also this post which gave some preliminary win rates for the latest expansion showing Incas at a ~46.5% win rate on the new Arabia at >1200 ELO. Therefore I think most people would agree that some minor tweaks are in order.
If there's one thing I learned after over a decade of playing Dota is that balance is a precious thing and drastic changes are not necessarily the solution. You can easily take a hero from completely unused to absolutely oppressive overnight if you make drastic changes. For Dota you will quite often see a very rapid succession of sub-patches after major balance updates for this reason. I don't think that style of balancing is suitable to AoE and more minor tweaks are often a better solution.
My take on the overall identity for the civ is smooth, well rounded and defensive/reactive in nature. Jack of all trades, master of none. Therefore keeping that identity in mind I have spent tens of minutes coming up with the following balance changes to Incas.
Infantry Civilization
Incas; * Houses support 10 population * Buildings cost 15% less stone * Houses and Walls build 66% faster * Villagers affected by squires and blacksmith upgrades starting in castle age
Team Bonus; * Start with a free llama
Andean Sling; * Slingers/Skirmishers no minimum range and increased rate of fire (+15%)
Fabric Shields; * All infantry +1/+2P
Justification for the changes are as below;

This fits back with the identity of the civ being defensive in nature and resistant to raids. I think this is an excellent replacement for their current useless farm build speed bonus and will also provide a minor eco-boost. The number itself can always be tweaked but I think the principle of it suits the civ well. However I think it's a bit too strong for a team bonus so I've moved it to a civ bonus (Swapping it with the llama).
This was definitely inspired by the Bohemian bonus. It still keeps in theme with villagers receiving a defensive bonus (Movement speed is an excellent defensive tool) and also provides a minor eco boost at the same time. You can watch Spirit of the Law's video about Berbers to see the effect this will have on their economy. Overall it's more of a quality of life improvement for an upgrade that is very commonly researched.
This will stay in line with their existing blacksmith upgrades in castle age bonus to make their villagers more resistant to raiding.
I think the technology as it currently stands could be essentially removed from the game and have minimal impact on the balance of the civ. This just makes them slightly better at what they already do and also offsets the removal of fabric shields affecting slingers.
Buff to all Inca infantry in Imp. I think that the impact of this will probably be felt most in trash wars post-imp with stronger halbs but also makes the champion line a more viable option.
I think overall these would be a moderate improvement but doesn't make them and instant S+ tier. It also keeps the theme of the civ well in tact. Some of the changes may warrant numbers tweaks or resource cost changes to the unique techs to keep them balanced but over all I think these are good ideas.
In addition before Reboku_thegreat comes in here and suggests the following;
If you do the math behind this essentially it reads "33% Cheaper farms until your opponent researches heavy plow and starts to re-seed farms". This is assuming all farms have been seeded with horse collar (It's about 53% cheaper without horse collar). The effects would be delayed as you won't see the benefit until the horse collar farms have expired and begun to reseed (Usually around early to mid castle age) and it still requires you to have the resources to research heavy plow but it would be an extremely strong bonus.
The only two civs with farming bonuses similar to this are Franks and Teutons. Again once crunching the numbers in terms of resources saved it ends up on-par with the frank bonus assuming 20 horse collar farms are seeded by your opponent before researching heavy plow. Neither of these civs is anywhere near as flexible as the Inca tech tree and therefore I think this bonus would be too much.
I want minor tweaks, not drastic changes to the economy of the civ. I don't believe the civ is in as bad of a place as some people make it out to be.
Yes I'm well aware devs don't care about my opinion but I just like to think about this sort of stuff.
Feel free to provide your opinions and constructive criticisms and thanks for taking the time to read my post.
TLDR; Arena clowns will have a new favourite civ.
submitted by Kard3l to aoe2 [link] [comments]


2021.09.26 12:21 LoudServe9870 Not having people come to your wedding isn’t pathetic…what is pathetic is inviting random strangers that are in love with you to your private wedding to feel less alone 🤷🏽‍♀️ sorry

submitted by LoudServe9870 to Frenemies2 [link] [comments]


2021.09.26 12:21 Tessia0710 Where to read Lord of the Mysteries - Chapter 93 - New Diary Page online for free!!

Where to read Lord of the Mysteries - Chapter 93 - New Diary Page online for free!! submitted by Tessia0710 to Octopii_Novels [link] [comments]


2021.09.26 12:21 FHLBot Juventus vs Sampdoria - Serie A, 26-Sep-2021

Match: Juventus vs Sampdoria
Competition: Serie A
Date: 26-Sep-2021
Time: 10:30 GMT (convert to local time)
Venue: Allianz Stadium
Referee: G. Ayroldi
Do not post any spoilers, follow the rules, and make sure to upvote the contributors if you liked their content.
submitted by FHLBot to footballhighlights [link] [comments]


2021.09.26 12:21 Upstairs_Policy_688 Editing and publication of the article "Roadmap" by mary75#0325

Editing and publication of the article "Roadmap" by mary75#0325 in Moonbeam Ukrainian
Ukrainian
https://medium.com/moonbeam-in-ukrainian/%D0%B4%D0%BE%D1%80%D0%BE%D0%B6%D0%BD%D1%8F-%D0%BA%D0%B0%D1%80%D1%82%D0%B0-728921677c63
submitted by Upstairs_Policy_688 to MoonbeamAmbassadors [link] [comments]


2021.09.26 12:21 Kang0519 Manhwa Recommendations?

Anyone have any good manhwa recommendations for me? (My current favorites are Eleceed, SL, TBATE, ORV, Lookism, Mercenary Enrollment, Overgeared, Great Mage Returns After 4000 Years, Bastard, Freaking Romance, Seasons of Blossom, My Kingdom, Perfect Half)
I haven’t read a lot of the god tier ones so feel free to recommend them too. But I prefer the action genre but literally anything good I’ll read.
My top 5 rn (not in any specific order) SL, TBATE, Eleceed, Mercenary Enrollment, and Great Mage Returns After 4000 Years)
Tried Breaker but start was slow, but I’ll retry it if more ppl tell me to.
Also prefer good quality translations over almost anything. (Reason why I dropped Trash of Count’s Family and Lady Baby)
NSFW is ok too :)
submitted by Kang0519 to manhwa [link] [comments]


2021.09.26 12:21 idontfuckwithmods W: Legacy offers H: G roll weapons and armour, event plans and outfits (willing to bundle)

  • Anti armour -
3* Combat shotgun (AAE90%RW) - Ignores 50% of your targets armour, bullets explode for area damage, 90% reduced weight
3* Pepper shaker (AA +50%VCD 90%RW) - Ignores 50% of your targets armour, +50% vats critical damage, 90% reduced weight
3* Hunting rifle (AA25%FFR FMSWA) - Ignores 50% of your targets armour, faster movement speed while aiming, 25% faster fire rate
3* Laser pistol (AA25%FFR FMSWA) - Ignores 50% of your targets armour, 25% faster fire rate, faster movement speed while aiming
3* Lever action rifle (AA25%FFR+1A) - Ignores 50% of your targets armour, 25% faster fire rate, +1 agility
2* Lever action rifle (AAE) - Ignores 50% of your targets armour, bullets explode for area damage
3* Plasma pistol (AA25%FFR+1A) - Ignores 50% of your targets armour, 25% faster fire rate, +1 agility
3* Radium rifle (AA25%LVC+50%VHC) - Ignores 50% of your targets armour, 25% less vats cost, +50% vats hit chance
  • Aristocrats -
3* Death tambo (A40%FSS+1A) - Damage increases as caps increases, 40% faster swing speed, +1 agility
2* Mr handy buzz blade (A+25%DWSS) - Damage increases as caps increases, +25% damage while standing still
3* Revolutionary sword (A40%PAD+1S) - Damage increases as caps increases, 40% more power attack damage, +1 strength
2* Lever action rifle (A25%FFR) - Damage increases as caps increases, 25% faster fire rate
3* The fixer (A+50%VHC VCM15%F) - Damage increases as caps increases, +50% vats hit chance, your vats critical meter fills 15% faster
  • Assassin's -
3* 50 cal machine gun (A25%FFR+1P) - +50% damage to humans, 25% faster fire rate, +1 perception
3* 50 cal machine gun (AE90%RW) - +50% damage to humans, bullets explode for area damage, 90% reduced weight
3* Auto grenade launcher (A25%FFR FMSWA) - +50% damage to humans, 25% faster fire rate, faster movement speed while aiming
3* Fire axe (A40%FSS 40%LDWPA) - +50% damage to humans, 40% faster swing speed, take 40% less damage while power attacking
3* Gronaks axe (A40%FSS+1S) - +50% damage to humans, 40% faster swing speed, +1 strength
3* 10mm submachine gun (AE25%LVC) - +50% damage to humans, bullets explode for area damage, 25% less vats cost
3* Gattling gun (AE+1A) - +50% damage to humans, bullets explode for area damage, +1 agility
3* Ski sword (A40%FSS+1S) - +50% damage to humans, 40% faster swing speed, +1 strength
3* Tesla rifle (A25%FFR 90%RW) - +50% damage to humans, 25% faster fire rate, 90% reduced weight
  • Berserkers -
2* 50 cal machine gun (BE) - Lower damage resistance increases damage delt, bullets explode for area damage
3* Combat shotgun (BE+250DRWR) - Lower damage resistance increases damage delt, bullets explode for area damage, +250 damage resistance while reloading
3* Gattling laser (B25%FFR+50DRWA) - Lower damage resistance increases damage, 25% faster fire rate, +50 damage resistance while aiming
2* Meat hook (B40%FSS) - Lower damage resistance increases damage delt, 40% faster swing speed
3* Pepper shaker (B 25%FFR 25%LVC) - Lower damage resistance increases damage delt, 25% faster fire rate, 25% less vats cost
3* 10mm sub machine gun (BE90%RW) - Lower damage resistance increases damage delt, bullets explode for area damage, 90% reduced weight
2* Double barrel shotgun (BE) - Lower damage resistance increases damage delt, bullets explode for area damage
3* Single action revolver (BE FMSWA) - Lower damage resistance increases damage delt, bullets explode for area damage, faster movement speed while aiming
  • Bloodied -
3* Auto grenade launcher (BLS B50%S) - Damage increases as health decreases, the last round in a magazine has a 25% chance to deal 2x damage, breaks 50% slower
3* Combat shotgun (BE+250DRWR) - Damage increases as health decreases, bullets explode for area damage, +250 damage resistance while reloading
3* Cryolator (B25%FFR +50DRWA) - Damage increases as health decreases, 25% faster fire rate, +50 damage resistance while aiming
3* Fatman (B+25%DWA VCMF15%F) - Damage increases as health decreases, +25% damage while aiming, your vats critical meter fills 15% faster
  • Executioners -
2* 10mm pistol (E25%FFR) - +50% more damage when your target is below 40% health, 25% faster fire rate
3* 50 cal machine gun (E25%FFR VCMF15%F) - +50% more damage when your target is below 40% health, 25% faster fire rate, your vats critical meter fills 15% faster)
2* Bone hammer (E40%FSS) - +50% more damage when your target is below 40% health, 40% faster swing speed
3* Chinese officer sword (E40%FSS 15%LDWB) - +50% more damage when your target is below 40% health, 40% faster swing speed, take 15% less damage while blocking
3* Deathclaw gauntlet (E+25%DWSS +1S) - +50% more damage when your target is below 40% health, +25% damage while standing still, +1 strength
3* Light machine gun (E+25%DWA +1A) - +50% more damage when your target is below 40% health, +25% damage while aiming, +1 agility
3* Meat hook (E40%FSS+1S) - +50% more damage when your target is below 40% health, 40% faster swing speed, +1 strength
3* Missile launcher (E25%FFR25%LVC) - +50% more damage when your target is below 40% health, 25% faster fire rate, 25% less vats cost
3* Revolutionary sword (E40%FSS B50%S) - +50% damage when your target is below 40% health, 40% faster swing speed, breaks 50% slower
3* Ski sword (E40%FSS+1S) - +50% more damage when your target is below 40% health, 40% faster swing speed, +1 strength
3* Tesla rifle (E25%FFR 90%RW) - +50% more damage when your target is below 40% health, 25% faster fire rate, 90% reduced weight
3* War drum (E40%FSS 90%RW) - +50% more damage when your target is below 40% health, 40% faster swing speed, 90% reduced weight
  • Exterminators -
3* 50 cal machine gun (E25%FFR 90%RW) - +50% damage to mirelurks and bugs, 25% faster fire rate, 90% reduced weight
2* 50 cal machine gun (EE) - +50% damage to mirelurks and bugs, bullets explode for area damage
3* Minigun (EE+50DRWA) - +50% damage to mirelurks and bugs, bullets explode for area damage, +50 damage resistance while reloading
3* Pepper shaker (E25%FFR VCM15%F) - +50% damage to mirelurks and bugs, 25% faster fire rate, your cats critical meter fills 15% faster
  • Furious -
3* 50 cal machine gun (FE25%LVC) - Damage increased after each consecutive hit on the same target, bullets explode for area damage, 25% less vats cost
3* Grognaks axe (F40%FSS 40%LDWPA) - Damage increased after each consecutive hit on the same target, 40% faster swing speed, take 40% less damage while power attacking
3* Super sledge (F40%FSS 90%RW) - Damage increased after each consecutive hit on the same target, 40% faster swing speed, 90% reduced weight
3* Missile launcher (F15%FR +25%DWA) - Damage increased after each consecutive hit on the same target, 15% faster reload, +25% damage while aiming
3* Double barrel shotgun (FE+1P) - Damage increased after each consecutive hit on the same target, bullets explode for area damage, +1 perception
3* Ultracite laser pistol (F25%FFR +250DRWR) - Damage increased after each consecutive hit on the same target, 25% faster fire rate, +250 damage resistance while reloading
3* Ultracite laser pistol (F25%FFR FMSWA) - Damage increased after each consecutive hit on the same target, 25% faster fire rate, faster movement speed while aiming
  • Ghoul slayers -
3* 50 cal machine gun (GSE FMSWA) - +50% damage to ghouls, bullets explode for area damage, faster movement speed while aiming
  • Gourmands -
3* Pepper shaker (G+25%DWA HGSF) - Damage increases as you fill your hunger and thirst meters, +25% damage while aiming, hits have a chance to generate a stealth field
  • Hunters -
3* 50 Cal (HE15%FR) - +50% damage to animals, bullets explode for area damage, 15% faster reload
3* Cultist dagger (H40%FSS+1S) - +50% damage to animals, 40% faster swing speed, +1 strength
3* Railway rifle (HE90%RW) - +50% damage to animals, bullets explode for area damage, 90% reduced weight
3* Assault rifle (HE B50%S) - +50% damage to animals, bullets explode for area damage, breaks 50% slower
  • Instigating -
3* Board (I40%FSS+1S) - Double damage if the target is full health, 40% faster swing speed, +1 strength
3* Bone hammer (I40%FSS 15%LDWB) - Double damage if target is full health, 40% faster swing speed, take 15% less damage while blocking
3* Compound bow (I25%LVC +50%VHC) - Double damage if target is full health, 25% less vats cost, +50% vats hit chance
3* Gauss rifle (I+25%DWA 90%RW) - Double damage if target is full health, +25% damage while aiming, 90% reduced weight
3* Minigun (IE+250DRWR) - Double damage if target is full health, bullets explode for area damage, +250 damage resistance while reloading
3* Missile launcher (IVCH+50%D VCMF15%F) - Double damage if target is full health, vats critical shots do +50% damage, your vats meter fills 15% faster
3* Missile launcher (I25%FFR 90%RW) - Double damage if target is full health, 25% faster fire rate, 90% reduced weight
3* Enclave plasma rifle (I AP +50DRWA) - Double damage if your target is full health, replenish action points with each kill, +50 damage resistance while aiming
3* Shishkebab (I40%FSS 15%LDWB) - Double damage if target is full health, 40% faster swing speed, take 15% less damage while blocking
3* Flamer (I25%FFR 90%RW) - Double damage if target is full health, 25% faster fire rate, 90% reduced weight
3* Gattling gun (I15%FR +25%DWA) - Double damage if target is full health, 15% faster reload, +25% damage while aiming
3* Laser pistol (I25%FFR25%LVC) - Double damage if target is full health, 25% faster fire rate, 25% less vats cost
3* Lever action rifle (I25%LVC +25%DWA) - Double damage if target is full health, 25% less vats cost, +25% damage while aiming
3* Lever action rifle (I25%FFR 90%RW) - Double damage if target is full health, 25% faster fire rate, 90% reduced weight
3* Super sledge (I40%FSS+1S) - Double damage if target is full health, 40% faster swing speed, +1 strength
  • Juggernauts -
3* Mr handy buzz blade (J25%LVC VCH+50%D) - Damage increases as health increases, 25% less vats action point cost, vats critical hits do +50% damage
2* Ultracite laser pistol (J25%FFR) - Damage increases as health increases, 25% faster fire rate
  • Junkies -
3* Broadsider (J15%FR +25%DWA) - Damage increases when suffering multiple addictions, 15% faster reload, +25% damage while aiming
3* Gauss rifle (J25%LVC +25%DWA) - Damage increases when suffering multiple addictions, 25% less vats cost, +25% damage while aiming
3* Guitar sword (J40%FSS 15%LDWB) - Damage increases when suffering multiple addictions, 40% faster swing speed, take 15% less damage while blocking
3* Assault rifle (J25%LVC +50%VHC) - Damage increases when suffering multiple addictions, 25% less vats cost, +50% vats hits chance
3* Flamer (J25%FFR FMSWA) - Damage increases when suffering multiple addictions, 25% faster fire rate, faster movement speed while aiming
3* Handmade rifle (J25%FFR 90%RW) - Damage increases when suffering multiple addictions, 25% faster fire rate, 90% reduced weight)
3* Ultracite laser pistol (J25%LVC VCH+50%D) - Damage increases when suffering multiple addictions, 25% less vats cost, vats critical hits do +50% damage
3* Single action revolver (JE15%FR) - Damage increases when suffering multiple addictions, bullets explode for area damage, 15% faster reload
  • Medics -
3* Black powder rifle (ME90%RW) - Vats critical shots heal you and your team, bullets explode for area damage, 90% reduced weight
3* Lever action rifle (M25%FFR VCMF15%F) - Vats critical shots heal you and your team, 25% faster fire rate, your vats critical meter fills 15% faster
3* Lever action rifle (M+50%VHV 90%RW) - Vats critical shots heal you and your team, +50% vats hit chance, 90% reduced weight
3* Plasma pistol (M25%FFR 90%RW) - Vats critical shots heal you and your team, 25% faster fire rate, 90% reduced weight
Mutant slayers -
3* 50 cal machine gun (MSE B50%S) - +50% damage to super mutants, bullets explode for area damage, breaks 50% slower
3* 50 cal machine gun (MSE FMSWA) - +50% damage to super mutants, bullets explode for area damage, faster movement speed while aiming
3* 50 Cal machine gun (MS25%FFR+1P) - +50% damage to super mutants, +25% faster fire rate, +1 perception
3* Pipe revolver (MSE90%RW) - +50% damage to super mutants, bullets explode for area damage, 90% reduced weight
3* .44 pistol (MSE+1A) - +50% damage to super mutants, bullets explode for area damage, +1 agility
2* War drum (MS40%FSS) - +50% damage to super mutants, 40% faster swing speed
  • Mutants -
3* 10mm pistol (ME15%FR) - Damage increased by 5% for each mutation, bullets explode for area damage, 15% faster reload
3* Bone club (M40%FSS+1S) - Damage increased by 5% for each mutation, 40% faster swing speed, +1 strength
3* Guitar sword (M40%FSS+1E) - Damage increased by 5% for each mutation, 40% faster swing speed, +1 endurance
3* Pepper shaker (M25%FFR 90%RW) - Damage increased by 5% for each mutation, 25% faster fire rate, 90% reduced weight
3* Double barrel shotgun (ME25%LVC) - Damage increased by 5% for each mutation, bullets explode for area damage, 25% less vats cost
  • Nocturnal -
3* Handmade rifle (NE90%RW) - damage increases with night, bullets explode for area damage, 90% reduced weight
  • Quad -
3* 50 Cal machine gun (Q+50%LD FMS) - Quadruple ammo capacity, +50% limb damage, faster movement speed while aiming
2* 50 Cal machine gun (Q B+50%D) - Quadruple ammo capacity, bashing damage increased by 50%
2* Radium rifle (Q25%FFR) - Quadruple ammo capacity, 25% faster fire rate
3* Pepper shaker (Q+50DRWA +50%VHC) - Quadruple ammo capacity, +50 damage resistance while aiming, +50% vats hit chance
3* Laser pistol (Q+25%DWA +250DRWR) - Quadruple ammo capacity, +25% damage while aiming, +250 damage resistance while reloading
3* Flamer (QBD+50% +1P) - Quadruple ammo capacity, bash damage increased by 50%, +1 perception
3* Plasma pistol (QVCH+50%D VCMF15%F) - Quadruple ammo capacity, vats critical hits do +50% damage, your vats critical meter fills 15% faster
3* Pump shotgun (QE+1P) - Quadruple ammo capacity, bullets explode for area damage, +1 perception
3* Ultracite laser pistol (Q25%FFR +50DRWA) - Quadruple ammo capacity, 25% faster fire rate, +50% damage resistance while aiming
3* .44 Pistol (QE+1A) - Quadruple ammo capacity, bullets explode for area damage, +1 agility
  • Stalkers -
3* Gamma gun (S25%FFR15%FR) - If not in combat +100% vats accuracy at +50% ap cost, 25% faster fire rate, 15% faster reload
3* Submachine gun (SE25%LVC) - If not in combat +100% vats accuracy at +50% ap cost, bullets explode for area damage, 25% less vats cost
  • Suppressors -
3* Light machine gun (SE+1P) - Reduce your targets damage output by 25% for 5 seconds, bullets explode for area damage, +1 perception
3* Light machine gun (S25%FFR 25%LVC) - Reduce your targets damage output by 25% for 5 seconds, 25% faster fire rate, 25% less vats cost
3* Pipe bolt action pistol (SE+1A) - Reduce your targets damage output by 25% for 5 seconds, bullets explode for area damage, +1 agility
3* Lever action rifle (SE+1P) - Reduce your targets damage output by 25% for 5 seconds, bullets explode for area damage, +1 perception
  • Troubleshooters -
3* Minigun (T25%FFR25%LVC) - +50% damage to robots, 25% faster fire rate, 25% less vats cost
  • Two shot -
3* 50 cal machine gun (TS 25%FFR 15%FR) - Shoots an additional projectile, 25% faster fire rate, 15% faster reload speed
3* Auto grenade launcher (TS25%FFR +250DRWR) - Shoots an additional projectile, 25% faster fire rate, +250 damage resistance while reloading
3* Auto grenade launcher (TS15%FR VCH+50%D) - Shoots an additional projectile, 15% faster reload, vats critical shots do +50% damage
3* Railway rifle (TS25%FFR+1A) - Shoots an additional projectile, 25% faster fire rate, +1 agility
3* Hunting rifle (TSE+1P) - Shoots an additional projectile, bullets explode for area damage, +1 perception
3* Single action revolver (TSE FMSWA) - Shoots an additional projectile, bullets explode for area damage, faster movement speed while aiming
  • Vampires -
3* Auto grenade launcher (V+50%VHC+1P) - Gain brief health regeneration when you hit an enemy, +50% vats hit chance, +1 perception
3* Combat shotgun (VE25%LVC) - Gain brief health regeneration when you hit an enemy, bullets explode for area damage, 25% less vats cost
3* Light machine gun (V25%FFR B50%S) - Gain brief health regeneration when you hit an enemy, 25% faster fire rate, breaks 50% slower
2* M79 launcher (VAP) - Gain brief health regeneration when you hit an enemy, replenish action points with each kill
3* Pepper shaker (V25%FFR HGSF) - Gain brief health regeneration when hit an enemy, 25% faster fire rate, hits have a chance to generate a stealth field
3* Pipe pistol (V25%FFR25%LVC) - Gain brief health regeneration when you hit an enemy, 25% faster fire rate, 25% less vats cost
3* Railway rifle (V25%FFR FMSWA) - Gain brief health regeneration when you hit an enemy, 25% faster fire rate, faster movement speed while aiming
  • Zealots -
3* Bone hammer (Z40%FSS 90%RW) - +50% damage to scorched, 40% faster swing speed, 90% reduced weight
3* Combat knife (Z40%FSS VCM15%F) - +50% damage to scorched, 40% faster swing speed, vats critical meter fills 15% faster
3* Cryolator (Z25%LVC VCH+50%D) - +50% damage to scorched, 25% less vats cost, vats critical hits do +50% damage
3* Fatman (Z25%LVC VCH+50%D) - +50% damage to scorched, 25% less vats cost, vats critical hits do +50% damage
3* Gattling laser (Z25%FFR+1P) - +50% damage to scorched, 25% faster fire rate, +1 perception
3* Light machine gun (ZE SF) - +50% damage to scorched, bullets explode for area damage, hits have a chance to generate a stealth field
3* Minigun (ZE25%LVC) - +50% damage to scorched, bullets explode for area damage, 25% less vats cost
3* Gamma gun (Z25%FFR25%LVC) - +50% damage to scorched, 25% faster fire rate, 25% less vats cost
3* Shovel (Z40%FSS 90%RW) - +50% damage to scorched, 40% faster swing speed, 90% reduced weight
3* Ski sword (Z40%FSS +1E) - +50% damage to scorched, 40% faster swing speed, +1 endurance
  • Armour -
  • Aristocrats -
3* Forrest scout left arm (A R7%LED A20%RW) - Grants up to +20 energy and damage resistance the higher your caps, receive 7% less explosive damage, ammo weights reduced by 20%
2* Heavy leather right arm (A+1S) - Grants up to +20 energy and damage resistance the higher your caps, +1 strength
3* Leather left leg (A +25CR A20%RW) - Grants up to +20 energy and damage resistance the higher your caps, +25 cryo resistance, ammo weights reduced by 20%
2* T45 left leg (AAPRS) - Grants up to +20 energy and damage resistance the higher your caps, increases action point refresh speed
  • Assassin's -
3* Excavator left arm (A W20%RW +25FR) - -15% damage from humans, weapons weights reduced by 20%, +25 Fire resistance
3* Excavator power right leg (A A20%RW +1I) - -15% damage from humans, ammo weights reduced by 20%, +1 intelligence
3* Forrest scout chest (A+25EDR CAV) - -15% damage from humans, +25 environmental disease resistance, 75% chance to reduce damage by 15% while sprinting
3* Forrest scout left leg (A SENT +1S) - -15% damage from players, 75% chance to reduce damage by 15% while standing still, +1 strength
3* Heavy metal left leg (A W20%RW +1E) - -15% damage from humans, weapons weights reduced by 20%, +1 endurance
3* Heavy metal left leg (A+1L FDC20%RW) - -15% damage from humans, +1 luck, food drink and chem weights reduced by 20%
3* Heavy metal left leg (A+25EDR HDWS) - -15% damage from humans, +25 environmental disease resistance, become harder to detect while sneaking
3* Heavy raider left arm (A+25EDR A20%RW) - -15% damage from humans, +25 environmental disease resistance, ammo weights reduced by 20%
3* Heavy raider right arm (A+1L HDWS) - -15% damage from humans, +1 luck, become harder to detect while sneaking
3* Marine chest piece (A SENT +1E) - -15% damage from humans, +1 endurance, 75% chance to reduce damage by 15% while standing still
3* Metal right leg (A+1E HDWS) - -15% damage from humans, +1 endurance, become harder to detect while sneaking
3* Robot right arm (A+1C W20%RW) - -15% damage from humans, +1 charisma, weapons weights reduced by 20%
3* Robot left arm (A CAV +1P) - -15% damage from humans, +1 perception, 75% chance to reduce damage by 15% while sprinting
3* T45 right arm (A SENT +1C) - -15% damage from humans, 75% chance to reduce damage by 15% while standing still, +1 charisma
2* T45 right leg (A APRS) - -15% damage from humans, increases action point refresh speed
3* Urban scout right arm (A CAV +1E) - -15% damage from humans, +1 endurance, 75% chance to reduce damage by 15% while sprinting
  • Auto stim -
3* Forrest scout armour chest (AS+1A W20%RW) - Automatically use a stimpak when hit while health is 25% or less once every 60 seconds, +1 agility, weapon weights reduced by 20%
3* Forrest scout left leg (AS+1E W20%RW) - Automatically use a stimpak when hit while health is 25% or less once every 60 seconds, weapon weights reduced by 20%
3* Sturdy combat armour right leg (AS+1C W20%RW) - Automatically use a stimpak when hit while health is 25% or less once every 60 seconds, +1 charisma, weapon weights reduced by 20%
3* Sturdy metal chest (AS+1L FDC20%RW) - Automatically use a stimpak when hit while health is 25% or less once every 60 seconds, +1 luck, food drink and chem weights reduced by 20%
3* Trapper left leg (AS APRS A20%RW) Automatically use a stimpak when hit while health is 25% or less once every 60 seconds, increases action point refresh speed, ammo weights reduced by 20%
  • Bolstering -
3* Heavy combat chest (B +1S B50%S) - Grants up to +35 energy and damage resistance He lower your health, +1 strength, breaks 50% slower
3* Heavy metal chest (B+1L W20%RW) - Grants up to +35 energy and damage resistance the lower your health, +1 luck, weapon weights reduced by 20%
3* Robot left leg (B SENT +25EDR) - Grants up to +35 energy and damage resistance the lower your health, 75% chance to reduce damage by 15% while standing still, +25 environmental disease resistance
3* Wood right arm (B APRS ISSWL) - Grants up to +35 energy and damage resistance the lower your health, increases action point refresh speed, increases size of sweet spot while picking locks
  • Chameleon -
3* Heavy leather right arm (C SENT +1E) - Blend in with the environment while sneaking and not moving, 75% chance to reduce damage by 15% while standing still, +1 endurance
3* Heavy metal left arm (C CAV +1L) - Blend in with the environment while sneaking and not moving, 75% chance to reduce damage by 15% while sprinting, +1 luck
3* Marine armour left arm (C APRS B50%S) - Blend in with the environment while sneaking and not moving, increases action point refresh speed, breaks 50% slower
3* Marine armour left leg (C HDWS +1S) - Blend in with the environment while sneaking and not moving, become harder to detect while sneaking, +1 strength
3* Raider power armour left arm (C+1S SRRX+5%E) - Blend in with the environment while sneaking and not moving, +1 strength, stimpaks, radaway and radx are 5% more effective
3* Sturdy raider right leg (C CAV +25EDR) - Blend in with the environment while sneaking and not moving, 75% chance to reduce damage by 15% while sprinting, +25% environmental disease resistance
3* T45 power armour right arm (C FDC20%RW +1L) - Blend in with the environment while sneaking and not moving, food drink and chem weights reduced by 20%, +1 luck
3* Ultracite torso (C A20%RW +1P) - Blend in with the environment while sneaking and not moving, ammo weights reduced by 20%, +1 perception
3* Wood left arm (C HDWS +25FR) - Blend in with the environment while sneaking and not moving, become harder to detect while sneaking, +25% fire resistance
3* Wood left leg (C HDWS +1P) - Blend in with the environment while sneaking and not moving, become harder to detect while sneaking, +1 perception
  • Cloaking -
3* X-01 left leg (C APRS CAV) - Being hit with melee generates a stealth field once per 30 seconds, increases action point refresh speed, 75% chance to reduce damage by 15% while sprinting
3* Raider power armour torso (C APRS 5%CTD100FD) - Being hit with melee generates a stealth field once per 30 seconds, increases action point refresh speed, 5% chance to deal 100 fire damage to melee attackers
3* Sturdy robot chest (C HDWS +1P) - Being hit in melee generates a stealth field once per 30 seconds, become harder to detect while sneaking, +1 perception
3* T45 power armour left arm (C APRS CAV) - Being hit in melee generates a stealth field once per 30 seconds, increases action point refresh speed, 75% chance to reduce damage by 15% while sprinting
  • Exterminators -
3* Forest scout right leg (E CAV +1I) - -15% damage from mirelurks and bugs, 75% chance to reduce damage by 15% while sprinting, +1 intelligence
3* Heavy combat chest (E +1E W20%RW) - -15% damage from mirelurks and bugs, +1 endurance, weapons weights reduced by 20%
3* Heavy robot chest (E +25RR A20%RW) - -15% damage from mirelurks and bugs, +25 rad resistance, ammo weights reduced by 20%
3* Robot left arm (E CAV +1P) - -15% damage from mirelurks and bugs, 75% chance to reduce damage by 15% while sprinting, +1 perception
3* Wood right arm (E +1A J20%RW) - -15% damage from mirelurks and bugs, +1 agility, junk weights reduced by 20%
  • Ghoul slayers -
2* Combat left arm (GS APRS) - -15% damage from ghouls, increases action point refresh speed
3* X01 power armour right leg (GS FDC20%RW +1A) - -15% damage from ghouls, food drinks and chem weights reduced by 20%, +1 agility
3* Robot left arm (GS +25PR J20%RW) - -15% damage from ghouls, +25 poison resistance, junk item weights reduced by 20%
3* Sturdy metal chest (GS CAV +25RR) - -15% damage from ghouls, 75% chance to reduce damage by 15% while sprinting, +25 rad resistance
  • Hunters -
3* T51B power armour torso (H W20%RW +1S) - -15% damage from animals, weapons weights reduced by 20%, +1 strength
3* Trapper left leg (H CAV +1P) - -15% damage from animals, 75% chance to reduce damage by 15% while sprinting, +1 perception
3* Trapper left leg (H APRS RDWB15%) - -15% damage from animals, increases action point refresh speed, reduced damage while blocking by 15%
  • Lifesaving -
3* Forest scout left leg (L +1P A20%RW) - When incapacitated gain a 50% chance to revive yourself with a stimpak once every minute, +1 perception, ammo weights reduced by 20%
3* Heavy metal chest piece (L APRS J20%RW) - When incapacitated gain a 50% chance to revive yourself with a stimpak once every minute, increases action point refresh speed, junk weights reduced by 20%
3* Heavy raider right leg (L +25EDR W20%RW) - When incapacitated gain a 50% chance to revive yourself with a stimpak once every minute, +25 environmental disease resistance, weapon weights reduced by 20%
3* Marine armour chest (L +1L A20%RW) - When incapacitated gain a 50% chance to revive yourself with a stimpak once every minute, +1 luck, ammo weights reduced by 20%
3* Marine armour chest (L +25PR A20%RW) - When incapacitated gain a 50% chance to revive yourself with a stimpak once every minute, +25 poison resistance, ammo weights reduced by 20%
3* Marine armour left leg (L +1S A20%RW) - When incapacitated gain a 50% chance to revive yourself with a stimpak once every minute, +1 strength, ammo weights reduced by 20%
3* Raider left arm (L +1P W20%RW) - When incapacitated gain a 50% chance to revive yourself with a stimpak once every minute, +1 perception, weapon weights reduced by 20%
3* Sturdy leather chest (L +25EDR W20%RW) - When incapacitated gain a 50% chance to revive yourself with a stimpak once every minute, +25 environmental disease resistance, weapon weights reduced by 20%
3* Sturdy metal right leg (L APRS FDC20%RW) - When incapacitated gain a 50% chance to revive yourself with a stimpak once every minute, increases action point refresh speed, food drink and chem weights reduced by 20%
  • Mutant slayers -
3* Forrest scout left arm (MS J20%RW +25EDR) - -15% damage from super mutants, junk weights reduced by 20%, +25 environmental disease resistance
3* Forrest scout right leg (MS CAV +1L) - -15% damage from super mutants, 75% chance to reduce damage by 15% while sprinting, +1 luck
3* Heavy combat chest (MS APRS W20%RW) - -15% damage from super mutants, increases action point refresh speed, weapon weights reduced by 20%
3* Leather chest piece (MS APRS W20%RW) - -15% damage from super mutants, increases action point refresh speed, weapon weights reduced by 20%
3* Trapper chest (MS APRS FDC20%RW) - -15% damage from super mutants, increases action point refresh speed, food drink and chem weights reduced by 20%
3* Trapper left arm (MS CAV APRS) - -15% damage from super mutants, 75% chance to reduce damage by 15% while sprinting, increases action point refresh speed
3* Wood right arm (MS J20%RW +1I) - -15% damage from super mutants, junk weights reduced by 20%, +1 intelligence
  • Mutants -
3* Excavator power armour torso (M J20%RW +25FR) - +10 damage and energy resistance if you are mutated, junk weights reduced by 20%, +25 Fire resistance
3* Leather right leg (M APRS BU) - +10 damage and energy resistance if you are mutated, increases action point refresh speed, grants the ability to breathe underwater
3* T45 power armour right leg (M A20%RW +1A) - +10 damage and energy resistance if you are mutated, ammo weights reduced by 20%, +1 agility
3* Trapper right leg (M SENT +25RR) - +10 damage and energy resistance if you are mutated, 75% chance to reduce damage by 15% while standing still, +25 rad resistance
3* Trapper right leg (M +1C FDC20%RW) - +10 damage and energy resistance if you are mutated, +1 charisma, food drink and chem weights reduced by 20%
3* Urban scout chest (M CAV +1I) - +10 damage resistance if you are mutated, 76% chance to reduce damage by 15% while sprinting, +1 intelegence
3* Raider left leg (M +25CR FDC20%RW) - +10 damage and energy resistance if you are mutated, +25 cryo resistance, food drink and chem weights reduced by 20%
3* Wood left leg (M SENT +1S) - +10 damage and energy resistance if you are mutated, 75% chance to reduce damage by 15% while standing still, +1 strength
  • Nocturnal -
3* Combat left arm (N +1S W20%RW) - Damage and energy resistance increases at night, +1 strength, weapon weights reduced by 20%
3* Forest scout right arm (N SENT +25EDR) - Damage and energy resistance increases at night, 75% chance to reduce damage by 15% while standing still, +25 environmental disease resistance
3* Heavy combat right arm (N CAV +25RR) - Damage and energy resistance increases at night, 75% chance to reduce damage by 15% while sprinting, +25 rad resistance
3* Metal right leg (N SENT HT10%S) - Damage and energy resistance increases at night, 75% chance to reduce damage by 15% while standing still, hunger and thirst grow 10% slower
3* Trapper left arm (N CAV +1S) - Damage and energy resistance increases at night, 75% chance to reduce damage by 15% while sprinting, +1 strength
3* Trapper left leg (N FDC20%RW +1C) - Damage and energy resistance increases at night, food drink and chem weights reduced by 20%, +1 charisma
3* Wood left arm (N APRS J20%RW) - Damage and energy resistance increases at night, increases action point refresh speed, junk weights reduced by 20%
  • Unyielding -
3* Forest scout left leg (U +1A A20%RW) - Gain up to +3 to all special stats except endurance when low health, +1 agility, ammo weights reduced by 20%
3* Leather right arm (U APRS B50%S) - Gain up to +3 to all special stats except for endurance when low health, increases action point refresh speed, breaks 50% slower
3* Marine left leg (U SENT +1S) - Gain up to +3 to all special stats except for endurance when low health, 75% chance to reduce damage by 15% while standing still, +1 strength
3* Marine right leg (U +1S A20%RW) - Gain up to +3 to all special stats except for endurance when low health, +1 strength, ammo weights reduced by 20%
2* Raider left arm (U +1S) - Gain up to +3 to all special stats except for endurance when low health, +1 strength
3* Raider left leg (U APRS RDWB15%) - Gain up to +3 to all special stats except for endurance when low health, increases action point refresh speed, reduce damage while blocking by 15%
3* Sturdy Combat right arm (U SENT +25CR) - Gain up to +3 to all special stats except for endurance when low health, 75% chance to reduce damage by 15% while standing still, +25 cryo resistance
  • Vanguards -
3* Forest scout right arm (V +1S RDWB15%) - Grants up to +35 damage and energy resistance the higher your health, +1 strength, reduced damage while blocking by 15%
3* Forest scout right arm (V SENT +1P) - Grants up to +35 damage and energy resistance the higher your health, 75% chance to reduce damage by 15% while standing still, +1 perception
3* Forrest scout right leg (V +25FR A20%RW) - Grants up to +35 energy and damage resistance the higher your health, +25 fire resistance, ammo weights reduced by 20%
3* Heavy combat left arm (V CAV +25EDR) - Grants up to +35 damage and energy resistance the higher your health, 75% chance to reduce damage by 15% while sprinting, +25 environmental disease resistance
3* Marine armour chest piece (V CAV +1I) - Grants up to +35 damage and energy resistance the higher your health, 75% chance to reduce damage by 15% while sprinting, +1 intelligence
3* Sturdy leather right arm (V +25RR FDC20%RW) - Grants up to +35 damage and energy resistance the higher your health, +25 rad resistance, food drink and chem weights reduced by 20%
3* Wood chest piece (V FDV20%RW +1A) - Grants up to +35 damage and energy resistance the higher your health, food drink and chem weights reduced by 20%, +1 agility
3* Wood left arm (V +25EDR A20%RW) - Grants up to +35 damage and energy resistance the higher your health, +25 environmental disease resistance, ammo weights reduced by 20%
  • Weightless -
2* Combat chest (W APRS) - Weighs 90% less and does not count as armour for the chameleon mutation, increases action point refresh speed
2* Marine armour chest (W APRS) - Weighs 90% less and does not count as armour for the chameleon mutation, increases action point refresh speed
2* Marine left leg (W APRS) - Weighs 90% less and does not count as armour for the chameleon mutation, increases action point refresh speed
3* Sturdy metal left leg (W CAV +25EDR) - Weighs 90% less and does not count as armour for the chameleon mutation, 75% chance to reduce damage by 15% while sprinting, +25 environmental disease resistance
  • Zealots -
3* Robot left arm (Z APRS ISSWl) - -15% damage from scorched, increases action point refresh speed, increases size of sweet spot while picking locks
3* Combat left leg (Z +1E A20%RW) - -15% damage from scorched, +1 endurance, ammo weights reduced by 20%
3* Ultracite power armour left leg (Z APRS RRD) - -15% damage from scorched, increases action point refresh speed, slowly regen radiation damage while not in combat
3* Urban scout left arm (Z APRS ABUW) - -15% damage from scorched, increases action point refresh speed, grants the ability the breathe underwater
----- Outfits/Apparel -----
  • bloody chef hat
  • bloody outfit
  • brotherhood spec ops mask
  • brotherhood spec ops suit
  • chally the moo moo mask
  • chally the moo moo outfit
  • deathclaw hunter hat
  • deatclaw hunter outfit
  • fashionable raider outfit
  • fasnacht beret
  • fasnacht crazy guy mask
  • fasnacht giant mask
  • fasnacht goblin mask
  • fasnacht jester mask
  • fasnacht owl mask
  • fasnacht skull mask
  • fasnacht soldier mask
  • fasnacht sun mask
  • fasnacht toothyman mask
  • fasnacht witch mask
  • garrahan foreman helmet
  • grafton monster mask
  • green hood
  • grillmasters hat
  • jaguar pant suit
  • medical goggles
  • reclaimed deep mining gas mask
  • soiled Mr fuzzy mascot head
  • soiled Mr fuzzy mascot suit
  • strongman outfit
  • swamp camo hazmat suit
  • tulip sky blue pant suit
  • western outfit
  • western outfit with chaps
  • worker hat
  • worker outfit
----- Plans/Recipes -----
  • animatronic clown
  • asylum light
  • BOS soldier uniform
  • balloon arch
  • bear arm
  • bed of nails
  • BOS combat chest piece
  • BOS medallion
  • bouquet of star balloons
  • brahmin grill
  • brahmin plushie
  • burrows signs
  • caged bulb lights
  • camo backpack
  • chally the moo moo backpack
  • circus cage trailer
  • condemned notification
  • crowd bench seats
  • decoy ducks
  • emmet mountain disposal signs
  • enclave medallion
  • fasnacht balloons 01
  • fasnacht balloons 02
  • fasnacht branch garland 01
  • fasnacht branch garland 02
  • fasnacht confetti pile 01
  • fasnacht confetti pile 02
  • fasnacht flag pole 01
  • fasnacht flag pole 02
  • fasnacht hanging ribbons 01
  • fasnacht hanging ribbons 02
  • fasnacht hanging snowflakes 01
  • fasnacht hanging snowflakes 02
  • fasnacht helvetia garland 01
  • fasnacht helvetia garland 02
  • fasnacht mounted flag 01
  • fasnacht mounted flag 02
  • fasnacht mounted ribbons 01
  • fasnacht mounted ribbons 02
  • fasnacht party streamers 01
  • fasnacht party streamers 02
  • fasnacht pole lantern 01
  • fasnacht pole lantern 02
  • fasnacht ribbons pole 01
  • fasnacht ribbons pole 02
  • fire station bell
  • grafton monster lamp
  • grocery cart grill
  • hello neon sign
  • insurgent hat
  • insurgent outfit
  • junkyard fountain
  • marine armour helmet
  • meat bag stash box
  • meat cleaver
  • meat pile
  • meat tenderizor
  • meat week flag
  • medical malpractice
  • megasloth pelt rug
  • molerat wind chime
  • mounted mega sloth
  • neon light diner clock
  • old man winter effigy
  • open neon sign
  • pepper shaker
  • pioneer scouts Bowie knife paint
  • plastic fruit bowl
  • plastic fruit wreath
  • poodle sleeping bag
  • prime assault rifle receiver
  • prime automatic assault rifle receiver
  • prime automatic pipe gun receiver
  • prime automatic radium rifle receiver
  • prime combat rifle receiver
  • prime crossbow receiver
  • prime enclave plasma rifle receiver
  • prime gattling laser receiver
  • prime laser gun receiver
  • prime pipe bolt action receiver
  • prime pipe gun receiver
  • prime radium rifle receiver
  • prime single action revolver receiver
  • prime submachine gun receiver
  • princess castle sleeping bag
  • prosnap deluxe 105mm lens
  • radstag hunting knife
  • red truck ceiling light
  • replica gronaks axe
  • ripper extended blade
  • safari croccolossus backpack
  • safari gorilla backpack
  • salty tenderizer mod
  • santa crash
  • scavenged solar panels
  • science chalk boards
  • scorched tube
  • sitting gorilla
  • small letters set
  • small vault girl statue
  • spicy tenderizer mod
  • standing gorilla
  • strongman supersledge paint
  • super mutant tube
  • super reactor
  • symptomatic
  • TV aquarium
  • the fixer
  • the gutter
  • treasure hunter outfit
  • treasure hunter hat
  • unstoppable monster
  • valley galleria signs
  • vault 94 rug
  • vault 94 jumpsuit
  • vault 94 stash box
  • wanamingo plushie
  • wendigo colossus heads
  • wendigo colossus plushie
  • wendigo colossus skin rug
  • wendigo tube
  • whistle in the dark
  • winter icicle lights
  • x01 scorched paint
  • fasnacht donut
  • fasnacht sausage
  • hard lemonade
  • lemonade
  • liquid courage
  • smores
  • tato salad
submitted by idontfuckwithmods to Market76 [link] [comments]


2021.09.26 12:21 0xMilkiix0 Matching outfits!

Matching outfits! submitted by 0xMilkiix0 to GachaClub [link] [comments]


2021.09.26 12:21 sauwan_naiko australian CCP

australian is starting to become more like communist china day by day!!!
submitted by sauwan_naiko to DownTimePodcast [link] [comments]


2021.09.26 12:21 pineapple_dragon Latest 5 year club ranking. I thought this was Spurs’ golden era?

Latest 5 year club ranking. I thought this was Spurs’ golden era? submitted by pineapple_dragon to Gunners [link] [comments]


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